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> role: game_designer

Selected work

Lizard Simulator cover art
01Physics sandbox · 2026

Lizard Simulator

Co-Developer · team of 2

challenge →
A sandbox has to hook players and streamers within seconds.
what i did →
Clip-first scope: every system had to make a funny 10-second moment on its own. I owned the concept, the Steam page, and the Next Fest launch.
result →
1,600+ demo installs and ~320 wishlists at Steam Next Fest.
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Demon's Motel cover art
02Comedy-FPS · 2025

Demon's Motel

Game Designer · team of 6

challenge →
Players needed to find objectives without soft-locks or a cluttered HUD.
what i did →
Built Narrative Companion callouts (Articy → Blueprint state flags) and a Hint Ladder, with a minimal HUD.
result →
Playtesters completed the core loop without outside help; objective discovery rose significantly.
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Free Guy cover art
03Narrative-driven, puzzle · 2023

Free Guy

Game Designer · team of 5

challenge →
72 hours, five people, and a branching meta narrative that had to work on the first build.
what i did →
Made a Figma board the single source of truth: nodes, conditions, state flags, and handoff notes for the programmer.
result →
Mağara Jam finalist (Top 15); handoff stayed fast and stable under time pressure.
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Overbrewed logo
04Asymmetric co-op · 2026

Overbrewed

Game Designer · team of 12

challenge →
Two players with different roles have to learn a shop they can't run alone.
what i did →
Designed and wrote the in-world posters and player guides for both roles, built the burning-text UI effect, and cut the trailer.
result →
Shipped as a playable LAN prototype on itch.io (June 2026).
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Archive

Earlier and closed projects — kept for their design thinking.