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Free Guy

72-hour meta narrative jam game — Mağara Jam finalist.

challenge →
72 hours, five people, and a branching meta narrative that had to work on the first build.
what i did →
Made a Figma board the single source of truth: nodes, conditions, state flags, and handoff notes for the programmer.
result →
Mağara Jam finalist (Top 15); handoff stayed fast and stable under time pressure.
project type
Game Jam Project
role
Game Designer
team
5 (Designer, 2 Programmers, Artist, Lighting and Sound)
scope
Jam prototype • Engine: GameMaker • Duration: 72 h • Status: Finalist
★ Mağara Jam finalist (Top 15)

72-hour jam prototype with meta beats. I designed the dialogue + interaction flow on paper and then built the Figma board that the programmer implemented.

Think Stanley Parable narration with Inscryption-style meta turns.

My contributions

  • Owned dialogue/interaction flow: paper sketches → structured Figma nodes/conditions/state flags (source of truth).
  • Scoped the core loop + meta beats; wrote jam-friendly micro-copy to steer attention.
  • Coordinated handoff to implementation (frame IDs, trigger notes, acceptance criteria); tracked changes during the jam.
  • Kept a 27-page design notebook (goals, loop sketches, branches/guardrails, iteration log); selected scans below.

Design notes

  • Onboarding: teach-by-doing; first prompt appears after a short idle delay.
  • Guardrails: state gates prevent dead ends; hints escalate subtle → explicit.
  • Process: paper → Figma → build check → copy tweaks; decisions recorded on the board.

Results & learnings

  • Mağara Jam finalist (Top 15); clear specs made handoff fast and stable under time pressure.

Gallery

  • Work space with sketch and Figma

  • Cinematic flow

  • Act 1 flow

  • Act 2 flow

  • Ending act

  • Sketch scan

  • Sketch scan