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> role: game_designer + qa

Murat Tunç

a.k.a. plagven

I design playful, surreal mechanics and ship them.

Warsaw · Open to part-time QA & design roles

tunc2623@gmail.com · LinkedIn

featured_game.mp4
Lizard Simulator cover art
  • 1,600+ installs
  • ~320 wishlists
  • Steam Next Fest · June 2026

> select_door

Who's hiring?

> featured

Selected work

Lizard Simulator cover art
01Physics sandbox · 2026

Lizard Simulator

Co-Developer · team of 2

challenge →
A sandbox has to hook players and streamers within seconds.
what i did →
Clip-first scope: every system had to make a funny 10-second moment on its own. I owned the concept, the Steam page, and the Next Fest launch.
result →
1,600+ demo installs and ~320 wishlists at Steam Next Fest.
Read case study →
Demon's Motel cover art
02Comedy-FPS · 2025

Demon's Motel

Game Designer · team of 6

challenge →
Players needed to find objectives without soft-locks or a cluttered HUD.
what i did →
Built Narrative Companion callouts (Articy → Blueprint state flags) and a Hint Ladder, with a minimal HUD.
result →
Playtesters completed the core loop without outside help; objective discovery rose significantly.
Read case study →
Free Guy cover art
03Narrative-driven, puzzle · 2023

Free Guy

Game Designer · team of 5

challenge →
72 hours, five people, and a branching meta narrative that had to work on the first build.
what i did →
Made a Figma board the single source of truth: nodes, conditions, state flags, and handoff notes for the programmer.
result →
Mağara Jam finalist (Top 15); handoff stayed fast and stable under time pressure.
Read case study →
Overbrewed logo
04Asymmetric co-op · 2026

Overbrewed

Game Designer · team of 12

challenge →
Two players with different roles have to learn a shop they can't run alone.
what i did →
Designed and wrote the in-world posters and player guides for both roles, built the burning-text UI effect, and cut the trailer.
result →
Shipped as a playable LAN prototype on itch.io (June 2026).
Read case study →
All projects →

> about

Hi, I'm Plagven

I'm Murat Tunç, a game designer and QA tester based in Warsaw, working under the name Plagven. I design playful, surreal mechanics and ship them — most recently Lizard Simulator, a physics-based sandbox in Unreal Engine 5, whose Steam Next Fest demo passed 1,600 downloads.

I did QA internships at TaleWorlds Entertainment and Cultic Games, testing PC titles at scale. BA in Digital Game Design from Bahçeşehir University; MA in Computer Science at VIZJA University since October 2026.

Open to QA and design roles, freelance gigs, and strange collaborations.

showreel.mp4

Feel free to contact me for future work and partnerships.