> role: qa_tester
QA & localization testing
I've done QA at two game studios, including Mount & Blade II: Bannerlord at TaleWorlds. I write clear repro steps, verify fixes with developers, and — because I'm also a designer — I flag what a bug means for the player, not just that it exists. I'm a native Turkish speaker, available for Turkish localization QA.
Experience
TaleWorlds Entertainment — QA Tester Intern (Jul–Sep 2024, Ankara)
- Gameplay testing for Mount & Blade II: Bannerlord, manual and automated.
- Reproduced and verified bug fixes with developers via Plastic SCM.
- Wrote performance reports and contributed to test case updates.
Cultic Games — QA Tester Intern (Nov 2022–Jan 2023, Istanbul)
- Late-stage testing.
- Identified and documented bugs, glitches, and inconsistencies with actionable feedback to the QA team.
How I test
- 01Reproduce first: find the shortest reliable steps before reporting.
- 02Report clearly: steps, expected vs actual, build, and evidence.
- 03Verify fixes with the developer before closing.
- 04Keep test cases current as the game changes.
Languages
- Turkish — native
- English — professional
Available for Turkish localization QA (LQA)
Tools
- Plastic SCM
- Git
- Trello/ClickUp
- Confluence/Notion
- Unreal Engine 5
- Unity