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> role: qa_tester

QA & localization testing

I've done QA at two game studios, including Mount & Blade II: Bannerlord at TaleWorlds. I write clear repro steps, verify fixes with developers, and — because I'm also a designer — I flag what a bug means for the player, not just that it exists. I'm a native Turkish speaker, available for Turkish localization QA.

Experience

TaleWorlds Entertainment — QA Tester Intern (Jul–Sep 2024, Ankara)

  • Gameplay testing for Mount & Blade II: Bannerlord, manual and automated.
  • Reproduced and verified bug fixes with developers via Plastic SCM.
  • Wrote performance reports and contributed to test case updates.

Cultic Games — QA Tester Intern (Nov 2022–Jan 2023, Istanbul)

  • Late-stage testing.
  • Identified and documented bugs, glitches, and inconsistencies with actionable feedback to the QA team.

How I test

  1. 01Reproduce first: find the shortest reliable steps before reporting.
  2. 02Report clearly: steps, expected vs actual, build, and evidence.
  3. 03Verify fixes with the developer before closing.
  4. 04Keep test cases current as the game changes.

QA in my design work

Languages

  • Turkish — native
  • English — professional

Available for Turkish localization QA (LQA)

Tools

  • Plastic SCM
  • Git
  • Trello/ClickUp
  • Confluence/Notion
  • Unreal Engine 5
  • Unity